All of the species in the Ephemeris 2.0 game have developed corporations during their evolution. For some, like the Humans, these corporations are a vital part of their culture, and some would even say that they dominate their culture. Among others, like the Beckath, corporations are something that’s in the background. Kept in check as much as possible, and not a threat to sentients, like many corporations are.
Now, step inside and learn more about some of the corporations that you might introduce to your Ephemeris 2.0 RPG. You’ll find corporations that actually help their species, but most of them are interested in only one thing…profits.
The Ephemeris Guide to Corporations also introduces nano implants to the game. These were first introduced in Delirious Dice 2, but now they become a part of the core rules.
Order from DriveThruRPG: https://www.drivethrurpg.com/en/product/586592/
Order from RPG Trader: https://rpgtrader.com/products/9901/the-ephemeris-guide-to-corporations



